Star Wars Monopoly Brings Out My Dark Side
We totally didn’t even play using the special Star Wars rules. Accordingly, there is an extra optional rule stating that if a player rolls doubles, they may roll again and get to do one of the following things: player may move token to any space (double ones/hyper-jump), player collects 200 (double twos/Jedi mind trick), player collects 50 from every player (double threes/trade blockade), player draws a Jedi card (double fours), player draws a Sith card (double fives), or player may challenge another player for a property of theirs, unless that player owns all properties in that particular group. Both players roll a die, and whoever has the higher roll takes control of the property; if it is a tie, then the players re-roll (double sixes).
The only one that would’ve helped me was the last one, alas. Oh well, maybe another time. Probably not.
Oh, the flowers of indulgence and the weeds of yesteryear
Like criminals, they have choked the breath of conscience and good cheer
The sun beat down upon the steps of time to light the way
To ease the pain of idleness and the memory of decay
– “Every Grain of Sand” by Bob Dylan